High-quality indoor scene 3D reconstruction with RGB-D cameras: A brief review


Jianwei Li1    Wei Gao2,3    Yihong Wu2,3    Yangdong Liu4    Yanfei Shen1   


1 School of Sports Engineering, Beijing Sports University
   2 National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences
   3 University of Chinese Academy of Sciences
   4 Huawei Technologies Co., Ltd


2022 Computational Visual Media, Volume 8, Issue 3

DOI: 10.1007/s41095-021-0250-8

Abstract


High-quality 3D reconstruction is an important topic in computer graphics and computer vision with many applications, such as robotics and augmented reality. The advent of consumer RGB-D cameras has made a profound advance in indoor scene reconstruction. For the past few years, researchers have spent significant effort to develop algorithms to capture 3D models with RGB-D cameras. As depth images produced by consumer RGB-D cameras are noisy and incomplete when surfaces are shiny, bright, transparent, or far from the camera, obtaining highquality 3D scene models is still a challenge for existing systems. We here review high-quality 3D indoor scene reconstruction methods using consumer RGB-D cameras. In this paper, we make comparisons and analyses from the following aspects: (i) depth processing methods in 3D reconstruction are reviewed in terms of enhancement and completion, (ii) ICP-based, feature-based, and hybrid methods of camera pose estimation methods are reviewed, and (iii) surface reconstruction methods are reviewed in terms of surface fusion, optimization, and completion. The performance of state-of-the-art methods is also compared and analyzed. This survey will be useful for researchers who want to follow best practices in designing new high-quality 3D reconstruction methods.


History of research into 3D scene reconstruction with RGB-D cameras.





Cite


@article{li2022high, title={High-quality indoor scene 3D reconstruction with RGB-D cameras: A brief review},
author={Li, Jianwei and Gao, Wei and Wu, Yihong and Liu, Yangdong and Shen, Yanfei},
journal={Computational Visual Media},
volume={8},
number={3},
pages={369--393},
year={2022},
publisher={Springer}
}